Touch

The Joy of Tactile-Based Exhibits

I’ve always been a tactile person. I would often get in trouble as a kid for touching things I shouldn’t be touching, but I couldn’t help myself (and still can’t), I just love experiencing the world through touch – feeling the world around me. Even when looking for a creative recharge I find myself head…

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No Bad Ideas: A Practical Brainstorming Guide

There was a time when I thought that all my ideas during team brainstorming sessions were bad. An idea would come to me and I would sit there, holding it in, listening to everyone else spout idea after idea while I silently convinced myself that mine would be laughed at – or worse, people would…

Science World Car-9833

The Non-Gamer’s Guide to Game Design

As a self-proclaimed non-gamer, I used to struggle with the idea of spending hours in front of a screen immersed in a virtual world until I realized: I already do this, all the time. Whether it’s a basement at an observatory overlooking Los Angeles, a movie about a botanist stranded on Mars, or a video…

finalfrontier

Immersive Storytelling: The Next Frontier?

Innovation in and by museums is no longer a frightening or alien concept, and is increasingly being woven into the cultural fabric of museums. Disciplinary boundaries have become more porous, and museums have become skilled at incorporating social media and new technologies. In turn, the museum experience has evolved dramatically, becoming interactive, participatory, and engaging…

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What Does AR Really Mean?

When you see “AR”, you might think of a storybook pirate (arrrr) or someone expressing a form of mild frustration. AR actually stands for something in the world of digital media. As a matter of fact, it stands for two different terms, which are often perceived as the same. AR stands for Augmented Reality. Oh,…